It's very interesting how this game doesn't use a line of sight mechanic. There's not much I want to say about this, other than the difficulty curve is a bit intense.
It's very interesting how this game doesn't use a line of sight mechanic. There's not much I want to say about this, other than the difficulty curve is a bit intense.
Thank you for the review and the feedback, I added a tutorial level and some help to the game so it is a bit easier and more fun.
I can tell that you put work into this game, so I would like to start by saying congratulations. Now onto the review. You should make the gun a little bit higher, right now you have to jump to hit enemies on the same level as you. You should make the player accelerate faster. Right now it's a little difficult to do the platforming just because the player moves slow (especially in that secret room where you need to jump straight up). I don't know if you add more later on, but you should also have the enemies move. Just having them sit there isn't very fun.
Finally, from one developer to another, in the "index.html" file you can edit that and change the "style='width: ***px; height: ***px'" to make the unity menu thing entirely visible.
Ah. Thanks for the feedback! Also i'll work on it! Thank you!
The animation is good, have you considered being an animator? Besides that, It technically is a game, but I mean, you said it yourself. You click the head and then click repair.
Thanks Cwazywierdo.
I do animate a little, This game was just to test out coding, because back then I only knew things like stop(); and play(); and some code snippets. (also, click the head twice and it falls off)
I'm a solo indie game developer. I mostly post updates on Twitter, so please consider following me @Cwazywierdo
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Joined on 5/9/17